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Unity Wins War
Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.
For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.
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Tactical Awareness
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.
If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
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Geonosian Swarm
Geonosian allies have +15,000 Max Health and Max Protection, and +50% Health Steal. Geonosian allies recover 3% Protection when they use their Basic ability. Basic abilities of Geonosian allies deal 10% more damage for each buffed enemy.
Queen's Will
Geonosian Brood Alpha has +60% Tenacity. All Geonosian allies have the Hive Mind buff while Geonosian Brood Alpha is active, which can't be dispelled or prevented. When another Geonosian ally is defeated, reduce the cooldown of Conscription by 1. At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn.
Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability
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Furtive Tactics
Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.
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Simple Tactics
Ewok allies gain 20% Turn Meter and deal 10% more damage whenever they perform a Basic attack. These effects are halved for other allies. Whenever an Ewok ally uses a Special ability, 60% chance to call another random Ewok ally to Assist.
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On The Hunt
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:
[c][F0FF23]Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)
[c][F0FF23]Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
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Domino Squad
Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.
If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
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