V0NSHAR0N 673-581-365

Galactic Power
4,634,154 4.6M
3,002,990 3M
1,631,164 1.6M
Zetas
79/321
Gears
Character Zetas
85
6
General Skywalker
The Chosen One
General Skywalker uses an additional ability during his turn.

Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.

If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.

If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
General of the 501st
All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Furious Slash
Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.

If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.

Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
Hero with no Fear
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.

If all allies are 501st at the start of battle, General Skywalker gains the following:

- 100% counter chance and 50% Critical Chance

- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
85
7
Commander Luke Skywalker
Learn Control
While Luke doesn't have Call to Action, he has +50% Counter Chance, +50% Critical Avoidance, +50% Defense, +100% Tenacity, and gains 10% Turn Meter whenever another Rebel ally takes damage.
Rebel Maneuvers
Rebel allies have +50% Counter Chance, +50% Defense, and +15% Offense. Whenever an enemy Resists a detrimental effect, Rebel allies gain 5% Turn Meter.
It Binds All Things
Luke has +40% Potency. Whenever Luke Resists a detrimental effect he recovers 5% Health and 5% Protection. Whenever Luke inflicts a debuff he gains 10% Turn Meter and other allies gain half that amount.
85
8
R2-D2
Combat Analysis
While R2-D2 is active, all allies gain 10% Critical Chance and 10% Accuracy. While R2-D2 is active, whenever a Light Side ally scores a Critical Hit, dispel all debuffs on them.
Number Crunch
At the start of battle, R2-D2 gains 10% Max Protection for each Droid ally, 10% Offense for each Galactic Republic ally, 10% Max Health for each Rebel ally, and 10% Potency for each Resistance ally.

At the start of battle, and when R2-D2 revives, other Droid, Galactic Republic, Rebel, and Resistance allies gain 10% of R2-D2's Max Protection, Offense, Max Health, and Potency until R2-D2 is defeated.
85
8
Padmé Amidala
Unwavering Courage
Light Side allies have +50% Max Health, and while they have Protection Up they resist all debuffs and can't be critically hit.

At the start of their turn, Galactic Republic allies dispel Protection Up buffs on themselves and gain 1 stack of Courage for each 5% Protection Up dispelled this way. Courage can't be copied, dispelled, or prevented.

Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health
Always a Choice
Padmé is immune to Fear. Whenever a Light Side ally loses Protection Up, they recover 5% Health. Allies can't gain or lose bonus Turn Meter.

Whenever an enemy attacks out of turn against a Galactic Republic ally, that ally gains Protection Up (10%, does not stack with itself) for 1 turn, increased to 40% if Padmé is their leader. This Protection Up can't be prevented or dispelled.
85
8
Captain Han Solo
Nick of Time
Captain Han Solo has +15% Critical Chance and +30% Critical Damage. In addition, at the end of his turn, Han recovers Health equal to 10% of his Max Health. If Han already has full Health, the least healthy ally is healed instead. Whenever Han uses his Basic attack he gains +10% Max Health (stacking) for 3 turns.
85
4
Darth Vader
Inspiring Through Fear
Empire and Sith allies have +30% Offense and have a 50% chance to remove 20% Turn Meter when they damage an enemy. This Turn Meter removal can't be Resisted. While Darth Vader is alive, enemies immediately regain Damage Over Time for 2 turns whenever Damage Over Time expires on them.
No Escape
At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.

Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.
Merciless Massacre
Gain Merciless and take a bonus turn after this one. All enemies gain Merciless Target, which can't be evaded or resisted. When Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn. If the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies. Darth Vader can ignore taunt effects when targeting enemies with Merciless Target.

Merciless: +50% Offense (does not stack with Offense Up), +50% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, and Turn Meter manipulation and Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain

Merciless Target: Darth Vader must target a unit with this or a taunt effect, can ignore Taunt to target this unit, and takes a bonus turn after using an ability while targeting this unit
85
6
Mon Mothma
This Is Our Rebellion
Mon Mothma has +50 Speed. Mon Mothma can't be targeted and is immune to taunt effects.

If there are no other allied combatants at the start of a turn, Mon Mothma escapes from battle.
Alliance Chancellor
At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.

Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). If that ability dealt no damage, the damage penalty is reduced to 45% less damage and that ally dispels all debuffs on the healthiest Rebel ally.
85
7
Hondo Ohnaka
I Don't Want to Kill You Per Se
Remove 20% Turn Meter from all enemies. Hondo gains Outmaneuver for 2 turns, which can't be copied. Inflict Captive on the target enemy (excluding Galactic Legends), which can't be copied, dispelled, evaded, prevented, or resisted, until the start of Hondo's second turn, enemies gain 25 buffs, or Hondo is defeated, and remove it from all other enemies. Whenever Captive expires, Hondo gains 10 stacks of Ransom.

Captive on characters: Speed set to 0, can't bonus attack or gain bonus Turn Meter

Captive on raid bosses: -30% Critical Damage, Defense, and Offense
85
5
C-3PO
Oh My Goodness!
C-3PO gains Potency Up and Stealth for 2 turns, then he and target other ally gain Translation for 3 turns. C-3PO inflicts Confuse twice on target enemy for 3 turns, then calls all other allies with Translation to assist, dealing 50% less damage.

(See Protocol Droid for a description of Translation.)
Wait for Me!
C-3PO and R2-D2 have +10% Evasion for each of their own stacks of Translation. At the start of encounter, C-3PO and R2-D2 gain Translation for 3 turns. When there are no other allied combatants, C-3PO escapes from battle.
85
7
Captain Drogan
Coordinated Shot
Deal Special damage to target enemy. If the ally in the Leader slot is a Tank, this attack can't be evaded.

If it's Drogan's turn, Stun target enemy for 1 turn. If it's not Drogan's turn and the enemy is Empire, inflict Offense Down for 1 turn.
85
7
Ahsoka Tano
Daring Padawan
Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity.

If Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability.

If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability.
85
7
Rebel Officer Leia Organa
Dauntless
Leia has +10% Offense and +40% Tenacity. The first time each turn Leia Resists a detrimental effect or suffers a debuff she gains 15% Turn Meter and gains 35% Offense (stacking) until the end of her next turn.
85
7
Princess Kneesaa
Yub Nub
Deal Physical damage to all enemies, Stun target enemy for 1 turn and remove 100% Turn Meter, and Princess Kneesaa gains Critical Damage Up for 2 turns.
85
7
Threepio & Chewie
Chewie's Rage
Deal Physical damage to all enemies. Deal damage an additional time (up to 5 additional times) for each enemy that has been defeated during the battle. Threepio & Chewie gain 10% Offense (stacking) until the end of battle whenever this ability defeats an enemy.
85
5
Chewbacca
Loyal Friend
At the start of the battle, grant Guard to the weakest ally and Han Solo until Chewbacca is defeated. Chewbacca Assists when a Guarded ally uses any ability during their turn, doing 20% less damage, limited once per turn. When Chewbacca deals damage to an enemy, Chewbacca and all Guarded allies recover 3% Health and 3% Protection.

Guard: Can't be Critically Hit, immune to Daze and Stun, +25% Critical Chance
Raging Wookiee
Chewbacca is immune to Ability Block and Cooldown Increase. When Chewbacca deals damage to an enemy with an attack, he deals bonus damage equal to 20% of their Max Health. When Chewbacca takes damage from an attack, he gains +25% Offense and +25% Critical Chance until the end of his next turn. When Chewbacca or a Guarded ally takes damage from an attack, reduce Furious Bowcaster's cooldown by 1.
85
7
Captain Rex
Master Marksman
Deal Physical damage to target enemy and Stun them for 1 turn. If this attack scores a critical hit, all allies recover 15% Health and Protection. If this attack defeats the target enemy, reset the cooldowns of all Clone Trooper and Phoenix allies.
85
5
Grand Master Yoda
Battle Meditation
Yoda gains Tenacity Up, Protection Up (30%), and Foresight for 2 turns, then grants each ally every non-unique buff he has (excluding Stealth and Taunt) for 2 turns. Yoda grants himself +35% Turn Meter and an additional +10% Turn Meter for each other living Jedi ally.
Grand Master's Guidance
Jedi allies have +30% Tenacity. Whenever a Jedi ally Resists a debuff, they gain the following: 30% Turn Meter, Critical Chance Up for 2 turns, and Critical Damage Up for 2 turns. Whenever they suffer a debuff, they gain Tenacity Up for 1 turn at the end of that turn. Grand Master Yoda is immune to Shock.
85
6
Jedi Knight Anakin
Righteous Fury
Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns.
85
5
Boushh (Leia Organa)
Fearless
Boushh is immune to Fear. At the start of battle, Boushh gains 1 stack of My Kind of Scum until the end of battle, which can't be copied, dispelled, or prevented. At the start of the encounter, all enemies gain Deadly Bluff for 3 turns. At the end of each turn, if an enemy with Deadly Bluff was inflicted with any Thermal Detonators, inflict an additional Thermal Detonator for 2 turns.

If all allies were Hutt Cartel at the start of battle, enemies with Deadly Bluff can't attack out of turn and if they have both Deadly Bluff and Thermal Detonator, they lose 25 Speed. If the ally in the Leader slot is Hutt Cartel and not a Galactic Legend, Boushh is immune to Turn Meter manipulation. Boushh will assist (limit once per turn) whenever another Hutt Cartel ally uses an ability during their turn and target enemy has Deadly Bluff.

My Kind of Scum: +10% Max Health and Defense

Deadly Bluff: Boushh's Abilities gain additional effects against this character
85
3
CT-5555 "Fives"
Tactical Awareness
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.

If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
Domino Squad
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.

If CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
85
3
Obi-Wan Kenobi (Old Ben)
If You Strike Me Down
Whenever another Jedi or Rebel ally takes damage, Old Ben gains 5% Turn Meter. The first time Old Ben is defeated, all allies gain Offense Up and Speed Up for 2 turns, recover 50% Health and 50% Protection, and gain 25% Turn Meter.
Devoted Protector
Old Ben gains Taunt for 2 turns. When this Taunt expires, Old Ben gains Taunt for 1 turn. All allies gain Defense Up for 2 turns.
85
5
Doctor Aphra
Dangerous Tech
Inflict Accuracy Down for 2 turns on target enemy. Dark Side allies gain Potency Up for 2 turns and 10% Turn Meter. Dark Side Droid allies gain Critical Damage Up and Offense Up for 2 turns and recover 30% Health and Protection. Revive a random non-Separatist Dark Side Droid ally, BT-1, and 0-0-0.

At the start of battle if there were no Galactic Legend allies and all allies are Dark Side Scoundrels, Dark Side Droids, Krrsantan, or Darth Vader, summon a Hacked Commando Droid. If a Hacked Commando Droid is already present, inflict Breach and Target Lock on target enemy for 2 turns and call Hacked Commando Droid to assist, dealing damage again as true damage with additional damage equal to 20% of Aphra's Potency.
85
3
Hermit Yoda
Do or Do Not
Whenever an ally with Master's Training is defeated, Yoda gains 100% Turn Meter and resets all of his cooldowns.
Strength Flows From the Force
All allies have their current Health percentages equalized. (Health equalizing effects ignore Healing Immunity.) Then, all allies recover 20% Health and Protection and Jedi allies gain Foresight for 2 turns.
85
5
General Kenobi
Soresu
At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.

If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.
85
5
Han Solo
Shoots First
Han has +35% counter chance and +20% Critical Chance. The first time each turn that Han uses his Basic ability he attacks again, dealing 50% less damage.

At the start of encounter Han takes a bonus turn. During this turn he can only use his Basic ability, can ignore Taunt effects, and Stuns the target enemy for 1 turn, which can't be resisted.
85
5
0-0-0
Drain Organics
Whenever 0-0-0 or BT-1 gain a stack of Translation, they grant a stack of Translation to the other (limit once per turn). At the start of 0-0-0's turn, inflict Target Lock for 1 turn on a random non-Droid enemy that doesn't already have it. Whenever a non-Droid enemy is defeated, the attacking ally recovers 30% Health and Protection. If the attacking ally is a Dark Side Droid, they also gain Offense Up for 2 turns and 15% Turn Meter. If the attacking ally is BT-1, he gains Offense Up for 2 turns and 30% Turn Meter instead.
85
2
General Grievous
Metalloid Monstrosity
At the start of Grievous' turn, all other Droid allies take damage equal to 8% of his Max Health, doubled for Light Side Droids and he gains 5% Max Health and Potency for each other Droid ally for the rest of the encounter. This damage cannot defeat characters.

At the start of every character's turn, if Grievous is below 100% Health, he dispels all debuffs on himself and inflicts Marked on the other healthiest Droid ally until the end of the turn. Whenever a Droid or Separatist ally is defeated, Grievous dispels all debuffs on himself, resets all ability cooldowns, and gains 1 bonus turn.
Daunting Presence
All enemies have -40% Critical Avoidance and -50% Defense. Whenever a Dark Side Droid ally is resisted, that Droid gains 10% Potency (stacking) for the rest of the encounter. Target Locked enemies can't counter attack.

When a Target Locked enemy is damaged, each Droid and each Separatist ally gains 2% Turn Meter, doubled for Grievous. When damaged by an attack, Dark Side enemies lose 5% Turn Meter, and Light Side enemies lose 2% Potency (stacking).
85
3
CT-7567 "Rex"
Captain of the 501st
All 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns.

If Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health.
XII
85
Bossk
On The Hunt
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:

[c][F0FF23]Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)

[c][F0FF23]Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
Trandoshan Rage
Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
85
3
IG-100 MagnaGuard
Stunning Strike
Deal Physical damage to target enemy and dispel all buffs on them. Then, Stun them for 1 turn. If no buffs were dispelled, reset the cooldown of this ability.
XII
85
Greef Karga
Bring Them in Cold
Dispel all buffs on target enemy, which can't be evaded. Then call all other Bounty Hunter allies to assist. Allies with Payouts active deal 30% more damage. If the enemy is defeated by this ability, Bounty Hunter allies gain Offense Up, Defense Penetration Up, Critical Damage Up, Critical Chance Up, and Health Steal Up for 3 turns.
Sweeten the Deal
Dispel all debuffs on Bounty Hunter allies. All Bounty Hunter allies gain Retribution for 2 turns and recover 25% Health and Protection, doubled if they have a Payout active. Allies with Payouts active gain Tenacity Up for 2 turns and 50% Turn Meter.
85
3
CT-21-0408 "Echo"
Domino Squad
Clone Trooper and 501st allies have +20% Critical Chance. When an enemy evades an attack from a Clone Trooper or 501st ally, Echo deals damage to them equal to 20% of their Max Health, which can't be evaded.

If Fives is present, Echo deals +100% more damage when Fives is Taunting, or has +100% Defense when Fives is not Taunting.
85
3
Wampa
Furious Foe
Inflict Healing Immunity on all enemies for 2 turns, which can't be Evaded. Wampa gains 40% Accuracy, 40% Critical Chance, and 40% Offense (stacking) until the end of the encounter. Wampa gains 15% Turn Meter for each defeated ally and each active enemy. This ability starts on cooldown.
85
3
Wicket
Furtive Tactics
Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.
XII
85
Emperor Palpatine
Emperor of the Galactic Empire
Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
Crackling Doom
While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.
XII
85
Mother Talzin
The Great Mother
Nightsister allies have +50% Potency and +30 Speed. When a Nightsister ally uses a Special ability, they inflict Plague on the selected target for 3 turns, which can't be Evaded. When an enemy Resists a detrimental effect, Nightsister allies gain 5% Turn Meter. When a Nightsister ally uses a Basic ability during their turn, a random defeated Nightsister ally is Revived with 50% Health and called to Assist, then the Revived ally is immediately defeated unless an enemy was defeated (the Revived ally can't be Revived by this effect again until the end of the next turn).
Plaguebearer
At the start of each enemy turn, if they are Plagued and Talzin is active, they inflict Plague on another random enemy, which can't be Evaded or Resisted. When any unit falls below half health, Talzin gains 35% Turn Meter.
85
3
ARC Trooper
ARC Arsenal
ARC Trooper has +35% counter chance. ARC Trooper always has Command while the Blaster Turret is present and summons a Blaster Turret to the ally slot at the start of the encounter and when he revives. The Blaster Turret will assist when ARC Trooper attacks out of turn.
XII
85
IG-88
Adaptive Aim Algorithm
IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection.
XII
85
Dengar
Grizzled Veteran
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.
XII
85
B1 Battle Droid
Droid Battalion
B1 can't score critical hits or be revived. B1 has no Protection, 1 Health, and 100 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 is immediately destroyed. B1 is immune to Damage Over Time, and their Max Health and Max Protection can't be increased.

When B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1's turn, they gain 3 stacks of Droid Battalion.

B1 is immune to damage from Lord of Betrayal in the Sith Triumvirate Raid.

Droid Battalion: Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance
XII
85
B2 Super Battle Droid
Reactive Protocol
B2 has a 40% chance to reduce its cooldowns by 1 whenever a Separatist ally is evaded or damaged by an attack. Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter.
XII
85
Geonosian Brood Alpha
Queen's Will
Geonosian Brood Alpha has +60% Tenacity. All Geonosian allies have the Hive Mind buff while Geonosian Brood Alpha is active, which can't be dispelled or prevented. When another Geonosian ally is defeated, reduce the cooldown of Conscription by 1. At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn.

Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability
XII
85
Tech
Clone Interpreter
At the start of battle, Tech gains +1 Speed for each Clone Trooper ally, doubled for Bad Batch allies. If all allies are Clone Troopers, Tech gains Stealth for 1 turn. Tech has +25% Potency for each of his own stacks of Translation.

While Tech is active, Clone Trooper allies gain Translation for 3 turns (max 3 stacks) each time they use a Special ability. Translation cannot be copied. If the character already has Translation, the duration for all current stacks on that character resets to 3 turns. If all allies that can apply Translation are defeated, all stacks of Translation expire.

Translation - Beneficial effects build based on the cumulative number of stacks:
1: Gain +30% Max Health
2: Gain +15% Critical Chance
3: If only one ally who grants Translation is present, decrease this character's cooldowns by 1 when that ally uses their Basic ability (limit once per turn)
XII
85
Darth Traya
Lord of Betrayal
When an ally suffers a debuff, Darth Traya gains +10% Bonus Protection (stacking) until the end of her next turn. At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health (max 75%) for each debuff dispelled. When allied Darth Nihilus or Darth Sion are critically hit or inflicted with a debuff, Traya gains +12% Offense (stacking) for 2 turns.
XII
85
Hunter
A Different Path
Bad Batch allies have +35% Max Health, +35% Max Protection, and +50% Potency.

When Bad Batch allies use an ability while they have Defense Up, they deal true damage to all enemies.

While Bad Batch allies have Evasion Up, they have +50% Critical Avoidance. When using an ability against a Target Locked enemy, Bad Batch allies can't be countered.

When damaging an enemy with Expose, Bad Batch allies remove 50% Turn Meter from that enemy, doubled for Droid and Separatist enemies (excludes raid bosses and Galactic Legends), which can't be evaded or resisted.
XII
85
Logray
Shaman's Insight
Whenever an Ewok ally scores a Critical Hit, Logray gains 5% Turn Meter. While Logray is active, whenever an Ewok ally scores a Critical Hit, that ally gains Health Up for 2 turns, and then all Ewok allies with Health Up recover 10% Health.
XII
85
Cara Dune
Ex-Rebel Shock Trooper
Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.
XII
85
Echo
One That Survives
Whenever a Clone Trooper ally gains or loses a buff from a Bad Batch ally's ability, they recover 4% Health and Protection, doubled for Bad Batch allies.

Whenever a Bad Batch ally inflicts a debuff on an enemy, that enemy loses 8% Protection. If that enemy had less than 50% Protection and more than 50% Health, they also lose 8% Health. This effect excludes raid bosses and Galactic Legends.
XII
85
Wrecker
Dauntless Commando
At the start of battle, Wrecker gains +20% Max Health and Max Protection for each other Bad Batch ally. Wrecker gains 1 stack of Fury for each Clone Trooper and each Bad Batch ally. Whenever Wrecker gains Stealth, he dispels it and gains Taunt for 1 turn.

Whenever Wrecker takes damage from an enemy, he gains 1 stack of Fury. At 10 stacks, he loses all stacks of Fury and gains Furious for 2 turns, which can't be copied, dispelled, or prevented. When Wrecker gains Furious, he gains Taunt for 1 turn.

Furious: Abilities gain additional effects; can't gain Fury
XII
85
Paploo
Don't Hold Back
Whenever Paploo gains a status effect, he recovers 5% Health and Protection. Whenever Paploo gains Stealth, dispel Stealth and gain Taunt for 2 Turns. Paploo has +25% Speed whenever he does not have Taunt active.
XII
85
Omega
Adaptive Learner
Deal Physical damage and inflict target enemy with Zeroed In. Dispel Zeroed In from all other enemies and Omega gains a stack of Target Practice. These effects can't be copied, dispelled, prevented, or resisted and last until the end of the encounter, Zeroed In is removed from an enemy, or Omega is defeated.

If the target enemy is Exposed, this attack inflicts Target Lock for 2 turns and removes 10% Turn Meter.

Zeroed In: Omega has Target Practice while a character is afflicted by this; Omega can ignore Taunt to target this enemy

Target Practice: +5% Critical Chance, and Offense, and +10% Critical Damage per stack
XII
85
Old Daka
Serve Again
When another ally is defeated, Old Daka gains 50% Turn Meter and the cooldown of Chant of Resurrection is reduced by 1. When another ally is Revived while Old Daka is active, the Revived ally gains 20% Turn Meter and gains Offense Up and Defense Up for 2 turns, and Old Daka gains +10% Max Health (stacking) until the end of the encounter.
X
85
Qi'ra
Insult to Injury
While attacking, Qi'ra has +40% Potency if her target isn't debuffed and +30% Critical Damage if it is. Other Scoundrel allies gain half these benefits while attacking. In addition, at the end of each turn, if any single enemy suffered more than one Critical Hit this turn, Qi'ra becomes Prepared and gains 15% Turn Meter and Health Steal Up for 1 turn. Each other ally that used an ability this turn also gains Health Steal Up for 1 turn.
XI
85
Kylo Ren (Unmasked)
Merciless Pursuit
First Order allies have +40% Critical Damage and +30 Speed. When a First Order ally scores a Critical Hit, they gain 20% Turn Meter. When a First Order ally gains a status effect, they recover 5% Health and 5% Protection.
XII
85
General Hux
Boundless Ambition
General Hux gains Advantage for 2 turns at the start of each encounter. If the allied leader is First Order, all other First Order allies also gain Advantage for 2 turns at the start of each encounter.

If all allies are First Order at the start of battle, enemies can't gain bonus Turn Meter while General Hux has Advantage.
XI
85
Skiff Guard (Lando Calrissian)
Covert Coordination
Dispel all debuffs on target other ally. Grant stacks of Deep Cover to target other ally equal to the number of stacks on Skiff Guard (Lando Calrissian) for 2 turns. If target other ally is Hutt Cartel, they gain Retribution and Speed Up for 2 turns. If target other ally is Dark Side, they gain Defense Up and Health Up for 2 turns. If target other ally is Light Side, they gain Potency Up and Stealth for 2 turns. Call target other ally to assist, then grant them a bonus turn.
X
85
Wat Tambor
Mass Manufacture
At the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.

The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived
VIII
85
Royal Guard
Unyielding Defender
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.

At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.