Zardak 373-511-897

Galactic Power
5,167,828 5.2M
2,963,756 3M
2,204,072 2.2M
Zetas
59/321
Gears
Character Zetas
85
6
8
Sith Eternal Emperor
Deception
Deal Special damage to target enemy. If that enemy wasn't Deceived, they become Deceived for 2 turns, increased to 3 turns if they are a Jedi. Deceived can't be copied, dispelled, or resisted. Sith Eternal Emperor gains Speed Up for 2 turns. This ability can't be countered.

Deceived: Can't target Sith Eternal Emperor during their turn if another Sith enemy is active; when an ability is used, Sith Eternal Emperor gains 2% Ultimate Charge
So Be It, Jedi
Deal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection. Jedi enemies defeated this turn can't be revived.
Unraveled Destiny
Dark Side allies gain Retribution for 3 turns, and Dark Side Tank allies gain Taunt for 2 turns. Remove Linked from all enemies. Then, target enemy becomes Linked until a Linked enemy is defeated or until the end of encounter. Sith Eternal Emperor gains the granted ability Entwined Fate and takes a bonus turn.

During this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character.

Linked: This character is Linked

Entwined Fate: Target enemy becomes Linked. This ability is removed and can't be used again until Unraveled Destiny is used.
Sith Eternal
Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.

Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.

After the start of each encounter, whenever an enemy gains a buff that can't be dispelled, Sith allies gain 5% Turn Meter.

Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy.
Sow Discord
Sith Eternal Emperor is immune to taunt effects and Turn Meter reduction. Deceived enemies can't counter attack, and Deceived Rebel and Jedi enemies can't gain bonus Turn Meter.

At the start of Sith Eternal Emperor's turn, if no enemies are Deceived, the weakest Light Side enemy becomes Deceived for 2 turns. Whenever a Deceived enemy uses an ability, their weakest ally without Deceived becomes Deceived for the max duration Sith Eternal Emperor could inflict on them (limit once per turn), and Sith Eternal Emperor recovers 2% Protection. Deceived can't be copied, dispelled, or resisted.

At the start of each Linked enemy's turn, Linked enemies lose 20% Max Protection, quadrupled for Jedi, and Sith Eternal Emperor gains 25% of the amount lost. Linked raid bosses instead gain Expose for 2 turns, which can't be resisted.

Linked enemies can't critically hit, and damage they deal is decreased by 25% (excludes Galactic Legends).
Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
85
5
7
Rey
Lifeblood
Rey loses 25% Health and target Light Side ally gains bonus Protection equal to the amount lost. All other Light Side allies gain half of that amount. If Rey is at full health when she uses this ability, all Light Side allies gain Critical Hit Immunity for 2 turns.

Target other ally gains Lifeblood until they are defeated or until Lifeblood is granted to a different ally, which can't be copied, dispelled, or prevented. Rey can't be defeated by this ability.

Lifeblood: Damage received decreased by 30% and damage dealt increased by 30%
Relentless Advance
Deal Physical damage to target enemy. If it's Rey's turn, she deals damage a second time, has +50% Health Steal, and ignores 50% of the target's Armor. This Health Steal is doubled while Rey is under 50% Health.
Sudden Whirlwind
Deal 2x massive damage to target enemy, dealing 7% more damage per Relic Amplifier level. Then, deal Physical damage to all enemies. Enemies defeated by this ability can't be revived. This attack can't be countered or evaded.

This ability can't be used unless a Light Side ally dropped below 60% Health since its last use. A Light Side ally needs to have dropped below 60% Health in order to use this ability for the first time.
Wisdom of the Sacred Texts
Light Side allies have +40% Mastery, +30 Speed, and +30% Max Health. Whenever an enemy gains bonus Turn Meter, Inspired Light Side allies gain 5% Mastery (stacking) until the end of the encounter.

The first time each Light Side ally falls below 50% Health, they gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and recover 50% Health when it expires.
Galactic Legend
This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.
85
8
Admiral Piett
Suborbital Strike
Dispel all buffs on Light Side enemies. Deal Physical damage to all enemies and inflict Daze for 2 turns. Allies with Inevitable Failure gain 2 stacks. If this attack defeats an enemy, inflict Fear on all enemies for 1 turn and allies with Inevitable Failure gain 5 stacks. This Fear can't be copied, dispelled, or resisted.
The Emperor's Trap
Admiral Piett has +60% counter chance. Piett gains 5% Turn Meter whenever another Empire ally takes damage.

Whenever an Empire ally begins a turn or attacks out of turn, all Empire allies gain a stack of The Emperor's Trap until the start of the next enemy turn, non-Empire ally's turn, or the end of battle. The Emperor's Trap can't be copied, dispelled, or prevented.

If Darth Vader is an ally: Darth Vader and Admiral Piett have +20% Accuracy, Potency, and Tenacity.

The Emperor's Trap: +6% Offense and Potency per stack
85
5
General Skywalker
Furious Slash
Deal Physical damage to target enemy. This attack can't be evaded and has +65% Defense Penetration, tripled if all allies are 501st.

If this is the first ability General Skywalker uses during his turn, he immediately uses the Special ability Telekinesis, if able.

Telekinesis: Deal Physical damage to target enemy. If possible, this attack will critically hit enemies with Armor Shred. If the target enemy is Dazed, reduce General Skywalker's ability cooldowns by 1.
The Chosen One
General Skywalker uses an additional ability during his turn.

Whenever General Skywalker critically hits an enemy during his turn, increase their cooldowns by 1 (excluding raid bosses and Galactic Legends), which can't be resisted.

If he is critically hit, General Skywalker dispels all debuffs on himself. Enemies attacking out of turn can't critically hit.

If the target enemy has no Protection when General Skywalker uses an ability, reduce their current Max Health by 20% for rest of the battle (stacking, excluding raid bosses and Galactic Legends), which can't be resisted.
General of the 501st
All units can't be revived.
All 501st allies have +50% Critical Damage.
When an enemy gains a buff, all 501st allies gain 2% Offense (stacking) until the end of the encounter.

While there are other active 501st allies, General Skywalker:
- Can't drop below 100% Health
- Advances if he has 100% Protection and takes Cover if he has 0% Protection at the end of every turn
- Removes all other status effects when he takes Cover
- Leaves Cover, recovers 100% Protection, and takes a bonus turn when all other 501st allies are defeated

Advance:
- Taunt, which can't be dispelled or prevented
- Other 501st allies can't lose Health
Cover:
- Can't be targeted
- Immune to damage and status effects
- Speed set to 0
- Recover 10% Protection and Turn Meter at the end of every turn, doubled for allied 501st turns, which can't be prevented
Hero with no Fear
At the start of battle, General Skywalker gains 25% Defense, 15% Max Protection, and 25% Tenacity for each other 501st ally until all other 501st allies are defeated.

If all allies are 501st at the start of battle, General Skywalker gains the following:

- 100% counter chance and 50% Critical Chance

- When all other allies are defeated, General Skywalker can't be critically hit and gains 35% Turn Meter after every enemy turn
85
7
Rey (Jedi Training)
Inspirational Presence
Resistance allies have +30% Critical Chance and +30% Critical Damage. When they score a Critical Hit, they have a 70% chance to inflict Expose for 2 turns (this effect can't be Resisted). Resistance allies gain 10% Turn Meter when an enemy is Exposed.

When a Resistance ally uses a Special ability:
- All Exposed enemies lose 5% Turn Meter (this effect can't be Resisted)
- If the Resistance ally has no debuffs, reduce their Cooldowns by 1
Insight
At the start of each encounter, Rey gains Foresight until she Evades. When Rey Evades, she recovers 5% Health and 5% Protection.

At the end of Rey's turn:
- Rey gains Foresight until she Evades
- If Rey has Foresight, she gains Critical Damage Up until she is damaged
- If Rey has Critical Damage Up, she gains Offense Up until she is damaged
85
8
Boba Fett
Bounty Hunter's Resolve
At the start of encounter, and whenever he defeats an enemy, Boba Fett recovers 100% Protection and gains Bounty Hunter's Resolve until he is defeated.

Bounty Hunter's Resolve: This unit ignores Taunt effects during his turn. When defeated, revive at 100% Health. Can't be Dispelled, prevented, or stacked.
85
7
Darth Vader
Merciless Massacre
Gain Merciless and take a bonus turn after this one. All enemies gain Merciless Target, which can't be evaded or resisted. When Darth Vader uses an ability, Merciless Target is removed from the target enemy and Darth Vader takes a bonus turn. If the target did not have Merciless Target, Merciless expires and Merciless Target is removed from all remaining enemies. Darth Vader can ignore taunt effects when targeting enemies with Merciless Target.

Merciless: +50% Offense (does not stack with Offense Up), +50% Critical Chance, and +50% Critical Damage; immune to Fear, Stun, and Turn Meter manipulation and Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain

Merciless Target: Darth Vader must target a unit with this or a taunt effect, can ignore Taunt to target this unit, and takes a bonus turn after using an ability while targeting this unit
No Escape
At the start of each encounter, Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, and Rebel enemy.

Darth Vader is immune to Turn Meter reduction and recovers 5% Health and 2% Protection whenever a Damage Over Time effect on an enemy expires. Whenever Darth Vader activates Merciless Massacre, dispel Stealth from all enemies.
85
5
Darth Revan
Lord of the Sith
Sith Empire allies are immune to Turn Meter reduction while they are debuffed, and gain 10% Critical Chance and 15 Speed for each of their own debuffs. At the start of each Sith Empire ally's turn, they gain 5 stacks of Ferocity for 2 turns.

If all allies are Sith Empire at the start of battle (excluding summoned allies), Sith Empire allies have +50% Critical Damage.

At the end of each turn, if an enemy fell below 50% Health during that turn, inflict Deathmark on the enemy leader for 1 turn if Darth Revan is in the leader slot and not the ally slot. This Deathmark can't be copied, dispelled, evaded, or resisted.
Conqueror
Darth Revan has +100% Defense Penetration. At the start of each Sith Empire ally's turn, dispel all Foresight on all enemies, which can't be evaded.

When a Sith Empire ally is inflicted with Ability Block or Stun, they dispel that debuff and gain Ferocity for 2 turns.

Enemies can't assist or attack again if their attack is targeting Darth Revan.
Villain
When Darth Revan uses an ability during their turn, if the selected target is already inflicted with Deathmark, Fear, or Corrupted Battle Meditation, Darth Revan immediately uses Lacerate.

When Fear expires on an enemy, they also dispel all buffs on themselves.

When Darth Revan's Health falls below 50%, it is equalized with the other healthiest ally.
85
7
Emperor Palpatine
Emperor of the Galactic Empire
Empire and Sith allies have +35% Potency and 35% Max Health. Jedi and Rebel enemies have -35% Potency and -35% Evasion. When an Empire ally inflicts a debuff during their turn, they gain 20% Turn Meter. When a Sith ally inflicts a debuff during their turn, they recover 20% Health. When a debuff on an enemy expires, Empire and Sith allies gain 5% Turn Meter.
Crackling Doom
While Palpatine is active, at the start of each enemy turn, they take damage equal to 20% of their Max Health for each of the following: they are Shocked; they are a Jedi; they are a Rebel. This damage can't defeat enemies. Palpatine has +50% Max Protection, and, when he inflicts Shock, he gains 5% Max Protection until the end of the encounter.
85
5
Bossk
On The Hunt
All Bounty Hunters gain +50% Max Protection and +50% Tenacity. All Bounty Hunter allies gain +100% Defense while at full Health. Whenever an enemy suffers a debuff or Resists, all Bounty Hunter allies recover 5% Health and Protection. When Bossk is in the Leader slot, and not the Ally slot, the following Contract is active:

[c][F0FF23]Contract: Deal damage to the weakest enemy 10 times. (Only Bounty Hunter allies can contribute to the Contract.)

[c][F0FF23]Reward: All Bounty Hunter allies gain +50 Speed for the rest of battle and their Payouts are activated.
Trandoshan Rage
Bossk has +50% Defense and +50% Max Health while he has Taunt and gains +50% Offense and +50% Health Steal while attacking buffed enemies. When Bossk loses Taunt, he gains Taunt for 1 turn if the weakest enemy has Protection.
85
7
Jedi Knight Anakin
Righteous Fury
Whenever another ally falls below 50% Health or is defeated, Anakin takes a bonus turn, and his next attack deals 100% more damage if all allies were Galactic Republic at the start of battle. If Padmé Amidala is an ally, she takes a bonus turn after each of Anakin's bonus turns.
85
5
CT-5555 "Fives"
Domino Squad
Fives has +85% counter chance. Fives gains 15% Turn Meter whenever another Clone Trooper or 501st ally takes damage and half that amount for other allies.

If CT-21-0408 "Echo" is present, Fives has +100% Defense when Taunting, or deals 100% more damage when not Taunting.
Tactical Awareness
Fives can't be revived. When another 501st Clone Trooper ally would be defeated while Fives is active, they recover 100% Health and Fives is defeated at the end of that turn.

If Fives is defeated this way, 501st Clone Trooper allies gain his Max Health, Max Protection, Speed, and Offense stats in addition to their own until the end of battle.
85
6
Grand Admiral Thrawn
Ebb and Flow
Thrawn has +100% Counter Chance, +100% Tenacity, and -50% Speed while any enemies are Fractured. Whenever another Empire ally uses a Special ability while Thrawn is active, that ally gains 15% Turn Meter and, if any enemies are Fractured, Thrawn and Fractured enemies lose 15% Turn Meter.
85
4
Darth Malak
Gnawing Terror
Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes raid bosses and Galactic Legends). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
Jaws of Life
Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.

Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health.

The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.
85
3
Jedi Knight Revan
General
For each Jedi and each Old Republic ally at the start of battle (excluding summoned allies), Jedi and Old Republic allies gain +5 Speed, +5% Crit Chance and +5% Offense. At the start of battle, Jedi allies gain Tenacity Up for 1 turn. While Revan is in the leader slot and not the ally slot, units are immune to bonus Turn Meter effects from Leader abilities until the start of the first turn of battle.

Whenever a Jedi ally attacks out of turn, they recover 20% of their Max Protection and deal 35% more damage. When a Jedi ally uses a Basic ability on an enemy with Bonus Protection, reduce the target enemy's Max Health by 10% (stacking, doesn't work against Raid Bosses). At the start of each Jedi ally's turn, they gain Strategic Advantage if no ally has Strategic Advantage. A Jedi ally with Strategic Advantage can't be countered.

Strategic Advantage: Dispel all debuffs on target other Jedi ally. They gain Strategic Advantage and assist, using their Basic ability. This character uses their Basic ability and loses Strategic Advantage.
Hero
Jedi Knight Revan is immune to Stun and Ability Block. Revan has +10% Tenacity, Health Steal, Max Health, Max Protection, Critical Hit Avoidance, Defense and Critical Damage. Other Light Side allies gain half these bonuses while Revan is active. These bonuses are doubled while Revan is in the leader slot and not the ally slot.
85
5
Dengar
Grizzled Veteran
Whenever Dengar receives a Critical Hit, he gains Stealth for 2 turns. Whenever an enemy evades Dengar’s attack, he gains +60% Turn Meter. Whenever Dengar suffers a negative status effect, he gains Tenacity Up for 2 turns. While Dengar is Stealthed, enemies can't gain Stealth. Whenever this ability's effects trigger, Dengar recovers 3% Health and Protection.
85
3
Padmé Amidala
Unwavering Courage
Light Side allies have +50% Max Health, and while they have Protection Up they resist all debuffs and can't be critically hit.

At the start of their turn, Galactic Republic allies dispel Protection Up buffs on themselves and gain 1 stack of Courage for each 5% Protection Up dispelled this way. Courage can't be copied, dispelled, or prevented.

Courage: When damaging the target enemy with an ability, for each 5 stacks of Courage, dispel 5 stacks and deal bonus damage equal to 40% of the target's Max Health
Always a Choice
Padmé is immune to Fear. Whenever a Light Side ally loses Protection Up, they recover 5% Health. Allies can't gain or lose bonus Turn Meter.

Whenever an enemy attacks out of turn against a Galactic Republic ally, that ally gains Protection Up (10%, does not stack with itself) for 1 turn, increased to 40% if Padmé is their leader. This Protection Up can't be prevented or dispelled.
85
5
Ahsoka Tano
Daring Padawan
Ahsoka has +40% Max Health, +10% Evasion, +10% Critical Chance, and +25 Speed. These values are doubled while she has Critical Hit Immunity.

If Jedi Knight Anakin is an ally, Ahsoka gains Critical Hit Immunity for 2 turns at the start of each encounter and whenever she uses a Special ability.

If the ally leader is Galactic Republic, Ahsoka is called to assist whenever another Galactic Republic ally uses a Special ability.
85
5
IG-88
Adaptive Aim Algorithm
IG-88 has +45% Critical Damage and recovers 50% Health whenever he damages a Target Locked enemy. In addition, he has +20% Offense for each debuffed enemy and +50% Evasion against Target Locked enemies. While IG-88 is active, Target Locked enemies can't recover Health or Protection.
85
5
Resistance Hero Poe
Spark of Resistance
If all of Resistance Hero Poe's allies are Light Side, enemies lose 5% Protection whenever they lose a debuff. When Inspired allies deal damage to an enemy with an ability, they also deal bonus damage equal to 10% of the target's Max Health, which can't be evaded. If an enemy critically hits an Inspired ally, all buffs are dispelled from that enemy at the end of the turn.

If Resistance Hero Poe is Inspired when he uses a Special ability during his turn, he can Inspire another target Resistance ally.
85
5
Resistance Hero Finn
Spark of Resistance
All Resistance allies have +100% counter chance, +50% Defense, and +50% Tenacity while Resistance Hero Finn is Inspired.

Additionally, while Resistance Hero Finn is Inspired, when an ally is prevented from using an ability during their turn, they recover 40% Health and Protection and gain 40% Turn Meter.
85
3
General Kenobi
Soresu
At the end of his turn, General Kenobi has a 65% chance to gain Foresight for 2 turns.

Whenever another ally is critically hit, if General Kenobi is alive, they gain Critical Hit Immunity for 1 turn and General Kenobi Taunts for 1 turn.

If all allies are Galactic Republic, General Kenobi Taunts for 1 turn whenever another Galactic Republic ally loses any Protection Up.
85
3
General Veers
Aggressive Tactician
Whenever an enemy is defeated while Veers is active, Imperial Trooper allies gain Offense Up for 2 turns, gain 50% Turn Meter, and recover 10% Protection.

While Veers is active, Imperial Trooper allies have +15% Critical Chance.
85
3
B1 Battle Droid
Droid Battalion
B1 can't score critical hits or be revived. B1 has no Protection, 1 Health, and 100 stacks of Droid Battalion, and can't be defeated or destroyed while they have Droid Battalion. When all stacks of Droid Battalion expire, B1 is immediately destroyed. B1 is immune to Damage Over Time, and their Max Health and Max Protection can't be increased.

When B1 takes damage, they dispel all debuffs on themselves and lose 8 stacks of Droid Battalion. At the start of B1's turn, they gain 3 stacks of Droid Battalion.

B1 is immune to damage from Lord of Betrayal in the Sith Triumvirate Raid.

Droid Battalion: Each stack grants B1 +2% Offense and all Separatist allies +0.5% Tenacity and Critical Avoidance
85
3
Royal Guard
Unyielding Defender
At the start of the encounter, if the allied Leader is Empire, Royal Guard gains Max Health equal to 5% of the allied Leader's Max Health and then doubles his Health until the end of the encounter.

At the end of each turn, if another ally took damage that turn, all Empire allies recover 6% Health. Royal Guard Taunts for 1 turn whenever another ally falls below 50% Health.
XII
85
HK-47
Loyalty to the Maker
If HK-47's leader is Darth Revan, HK-47 has the following:

- +50% Defense, Offense, Potency, and Tenacity

- +30% Critical Avoidance for each Jedi enemy at the start of encounter

- Cooldown of Assassination Protocol is reset the first time another Sith Empire ally is defeated

- Enemies with Protection Up can't gain bonus Turn Meter
XII
85
Bastila Shan (Fallen)
Sith Apprentice
Bastila and the character in the leader slot have +50% Defense, Potency, and Tenacity and gain Foresight for 1 turn at the start of battle.

If Bastila's leader is another Sith, whenever an enemy is inflicted with Deathmark, Fear, Marked, or Shock, they both gain 5% Offense (stacking up to 100%) for the rest of battle. This ability does not apply to characters in the ally slot.
XII
85
B2 Super Battle Droid
Reactive Protocol
B2 has a 40% chance to reduce its cooldowns by 1 whenever a Separatist ally is evaded or damaged by an attack. Whenever B2 inflicts a debuff, all other Separatist Droid allies gain 5% Turn Meter.
XII
85
Geonosian Brood Alpha
Queen's Will
Geonosian Brood Alpha has +60% Tenacity. All Geonosian allies have the Hive Mind buff while Geonosian Brood Alpha is active, which can't be dispelled or prevented. When another Geonosian ally is defeated, reduce the cooldown of Conscription by 1. At the start of the encounter, summon a Geonosian Brute who Taunts for 1 turn.

Hive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability
XII
85
Shaak Ti
Unity Wins War
Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.

For each Clone Trooper ally at the start of battle (excluding summoned allies), Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense.
XII
85
Jolee Bindo
That Looks Pretty Bad
Dispel all debuffs on target ally and they recover 40% Health. Then, Revive all defeated Jedi allies at 80% Health and grant those allies Crit Immunity for 5 turns.
XII
85
Darth Traya
Compassion is Weakness
Sith allies have +40% Critical Avoidance and +40% Potency. When a debuffed enemy takes damage, all Sith allies recover 10% Health. When an enemy uses an ability outside of their turn, they take damage equal to 35% of their Max Health. This damage can't defeat enemies. When an enemy gains a buff outside of their turn, they lose 50% Offense until the end of their next turn.
XII
85
Zaalbar
Mission's Guardian
Zaalbar has +25% Critical Avoidance. If Mission is present, she also gains this bonus. When any other ally falls below 100% Health, Zaalbar gains Taunt and Retribution for 2 turns. At the start of each of his turns, Zaalbar and Mission recover 10% Protection for each Damage Over Time effect on enemies.
XII
85
Wicket
Furtive Tactics
Wicket gains 10% Critical Damage for each living Ewok ally and each Stealthed ally. At the end of his turn, Wicket has a 50% chance to take another turn. This chance is reduced to 10% if this effect triggered in the previous turn. Whenever Wicket scores a Critical Hit, all Ewok allies recover 4% Health and 2% Protection.
X
85
The Armorer
Earn Your Signet
The Armorer loses all stacks of Beskar Ingot and grants target other ally a tier of Beskar Armor equal to the number of stacks of Beskar Ingot removed until the end of the encounter, which can't be copied, dispelled, or prevented. This ability can't be used if The Armorer has no stacks of Beskar Ingot or if the target's Tier of Beskar Armor won't be increased.

Beskar Armor - Beneficial effects build based on the cumulative number of stacks:
1 Stack: +50% Defense and +15% Max Health
2 Stacks: Recover 30% Protection at the end of turn
3 Stacks: +100% Counter chance and can't be critically hit
IX
85
Wat Tambor
Mass Manufacture
At the start of battle, Wat gains a bonus turn and access to the following Tech in the form of abilities. When Wat uses a piece of Tech, the target other ally gains its effects until defeated or the end of battle.

The cooldown of each piece of Tech is set to max and can't be reduced if all allies have Tech or if it is active on an ally. Tech can't be copied, dispelled, or prevented, and an ally can only have one piece of Tech.

Chiewab Medpac: Recover 5% Health and Protection at the start of every character's turn, and 5% bonus Protection if this character is a Separatist

Baktoid Shield Generator: At the start of turn, recover 30% Protection and dispel own debuffs; Tanks Taunt while they have Protection

BlasTech Weapon Mod: Gain 15% Turn Meter at the start of each enemy's turn; enemies defeated by this character can't be revived